![]() It also offloads the upkeep of having to track enemy damage and status effects, and allows for random special attacks and enemy behaviors. The reason the app handles this is that effectiveness of enemy defense is a random modifier. The app does not roll dice, it only inputs successes rolled by the player (physically), and then determines enemy damage based on weapon type, weapon damage, and enemy defense. "The app does all the dice rolling." - Nope. The app DOES NOT track player position, player status effects, individual player turns & actions, and a myriad of other little things that it would need to do to be completely playable in digital form. The app displays map setup, tracks enemy damage and status effects, tracks hero/enemy phase, and manages terrain interactions. "You can just play the app." - I think Tom Vasel was exaggerating a bit in his review. I also wanted to address some common misconceptions I've heard from people who haven't played the game: ![]() However, it also does some pretty neat things that enhance the physical game, as we shall see. And I can understand why that may be a turn off. Does Descent lean more heavily into the app side of things than previous FF games? Yes it does. Why? Because apps can create new mechanics and ways of doing things that can't easily be replicated in a physical game, and the best app-assisted games do just that. I believe dismissing a game just because it uses an app is a great way to miss out on some fantastic gaming experiences. ![]() I'm not opposed to app-assisted games in any way, shape, or form. We spent much more time looking for specific tiles than we did setting up terrain.įirst off, let's address the elephant in the room - app-assisted games. All the terrain stuff had already been built so that was just a matter of grabbing it when asked for. All told it took us about 3 hours, but a lot of that was rules lookup and figuring stuff out. We just got finished playing through the first scenario. This could get lengthy, but for a game that is this much in the spotlight, I think it deserves an honest review. This time I forgot to take a picture of every stage as I did while painting Syrus, but I promise I will do my best to keep that format going forward.Īnother promise to self: try to fill the gaps on the miniatures!! I hate them but I always forget those! In case you want to do it and you are better than me in remembering stuff, I would suggest to use Liquid Green Stuff from Citadel.Giving this its own thread since it's the hottest (and most controversial) game of the moment. Tip: I would suggest to thin the paint properly so the zenithal highlights will come through the paint and help you with the actual highlights later on. I primed the miniature using an airbrush. I’ve primed Galaden in black and I’ve also provided with some zenithal highlights from above (grey first, and white after). Galaden, again, is an Elf so he is surrounded by nature and also he has a nude torso – lots of skin work involved! I’ve decided to use only base paints – no contrast – and also I aimed for a matt look, as I did for the other heroes. I’ve decided to complete the heroes first, and then I’ll focus on the other thousands miniatures. Jokes apart, Galaden is another here from the stunning game Descent Legends of the Dark. We all know how picky an Elf can be, so he deserves a very well written article! Galaden – from Descent Legends of the Dark
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